A mobile block puzzler with a twist. Drop pieces, clear lines, collect legendary relics that bend the rules of every run.
Simple to pick up. Quietly deep once you start chasing combos, relics, and the top of the leaderboard.
Drop shapes from a hand of three onto an 8x8 board. Fill any row or column to clear it.
Chain back-to-back clears to stack a multiplier. Bigger runs, bigger scores.
Cleared lines can spawn consumables. Rotate, destroy, shuffle, or double your score for the next five moves.
Six curses, one per mythology, warp the board until the objective is done. Crystals demand the right lines cleared.
Lines drop coins in every mode. Spend them in Baba Yaga's Hut on Slavic relics, a potion theme, or a second chance when a run ends.
Classic, Timed, and Quest Rush each keep a global all-time board. Your best score submits itself, under a name like BraveOtter42.
From hand-crafted quests to a monthly 100-level climb, each mode shapes the board a little differently.
Hand-crafted quests across six mythological worlds, each one guarding a specific relic.
Pure puzzle, no modifiers. Place pieces, clear lines, and chase your highest score.
The same board with a countdown. Every line you clear buys back a little more time.
The full experience. Objectives, relics, curses, and crystals, all in one endless run.
One hundred gem levels, refreshed monthly and the same for everyone. Bring two relics.
Every mythology has a signature curse. They twist the rules until the objective is done, and each one changes the weather on the board.
Between hands, a vine may sprout in open ground. The forest reclaims whatever you leave idle.
Cleared lines can leave one cell reborn as a fresh block. Nothing is ever quite clean.
At the end of a hand, a gust may nudge a loose block one cell downwind. Sometimes a wreck, sometimes a gift.
Blocks arrive under ice and take extra clears to chip it away. Laevateinn thaws them instantly.
Each hand, the rot marks one of your blocks. Clear its line in time or lose the block, some score, and a step of progress.
Some hands swap one piece for a cursed, awkward alternative. Djed Pillar keeps them small.
Thirty relics earned across six ancient cultures, plus five Slavic bargains sold for coins in Baba Yaga's Hut. Each one bends the rules in its own way.